![]() The rest of the game’s assets on the other hand, namely props and human characters, look really bad, even for PS4 standards. That alone is already an obvious improvement over my experience with MotoGP 20, but 60fps is basically what to expect from next-gen anyway. The game also runs at a rock-solid 60fps, no matter how many bikes are onscreen, no matter the weather conditions. The tracks look gorgeous and the bikes are as detailed as one could ask for. MotoGP 21 looks fine on the PS5, but not exactly what I would expect from a proper next-gen racing game. It’s a welcome improvement over the PS4 versions, but I’ve certainly played more impressive racing games on last-gen hardware. Monster Energy Supercross 4 was decent, but far from what I’d expect from a next-gen game, especially when comparing it to something like DIRT 5. What I was looking forward to the most was seeing the improvements the PS5’s hardware would provide to the overall experience. ![]() Although it’s much more forgivable than the Ride games, allowing you to tweak its physics with a bigger degree of freedom. As before, MotoGP 21 isn’t a very newcomer-friendly game, with a very complex difficulty curve and physics system. Not only do you get the main category of racing, with the bigger and bulkier bikes, but you can also ride smaller, less powerful, but easier-to-handle bikes, which is a godsend for newcomers. As previously mentioned, this is to motorcycles what Formula 1 is to four-wheeled cars. If you’ve played MotoGP 20 or any of its predecessors, you know what to expect.
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